Author: | juanma_16, mobile mods Website |
Date: | 31.01.2021 |
Downloads: | 15269 | Statistics |
Filesize: | 9.52 MB |
Rating: | 10.00 based on 5 votes |
be a SHARER✔ not a STEALER✘
Mitsubishi Lancer Evolution VII (HQLM) (FnF kit) for mobile
main author: juanma_16
ported to mobile by me ( mobile mods )
With the Lancer Evolution VII and VIII, the marque embarked towards it's third era. This is especially significant to U.S. enthusiast because this heralded sports sedan with rallying roots would finally make its way across the Pacific. The Lancer Evo VII appeared in February 2001 with fresh new styling and cutting edge technology. The mose significant of this is the ACD (Active Center Differential), which worked in conjunction with the AYC (Active Yaw Control) to enhance the car's handling dynamics by managing the torque to all four tires. The WRC race Lancer Evos were equipped with three active differentials, at the front, center and rear; however the street-going version only had two.
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changes made by me:
= unique texture names (includes all tuning parts)
= removed custom damage
= stock spoiler is now a tuning part
= better rearlights
= replaced the plateback3 texture to carpback
= added the car template
= Motegi FF5 wheel from juanma_16's FnF wheel pack
= better vehicles.ide tire size
= seperated the dff's parts to prevent exceeding 20k polys, no more black cleo
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= Quality model from Forza Motorsport 6
= Interior from Forza Motorsport 6
= Other parts from Juiced 2 Hot Import Nights, gamemodels.ru and by juanma_16
= detailed exterior and interior
= 3D engine and boot
= TUNABLE in Wheel Arc Angels
= 2 Body kits ( DAMD kit from 2Fast 2Furious included - In Loving Memory of Paul Walker )
= 3 spoiler tuning parts
= Motegi FF5 wheel included
= 3 HD paintjobs + car template
- Paul Walker's 2F2F Evo VII included
= SA lights/HQLM support
= SA colors and plate support
= 2 color support (car body and interior)
= Custom shadow and collision
= has chassis_vlo
= Custom handling
= Custom vehicles.ide
= replaces SULTAN
= 7.9mb car dff and 2.8mb textures
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* data lines *
= handling.cfg =
SULTAN 1454.00 3907.73 0.71 0.00 0.29 -0.02 70 0.69 0.67 0.50 5 253.00 18.40 31.90 4 P 3.90 0.72 1 37.86 0.54 0.22 0.00 0.10 -0.05 0.58 0.10 0.10 0.50 19000 110000 5000001 1 1 0
= vehicles.ide =
560, sultan, sultan, car, SULTAN, SULTAN, null, richfamily, 7, 0, 0, -1, 0.74, 0.74, 1
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* take note *
= may cause lag to low end phones
= no custom damage
*** this model is adapted for HQLM textures, lights won't look good without it. Replace your vehiclelights128.png and vehiclelightson128.png with the HQLM textures below.↓ ***
*** Download it from here↓***
https://www.gtainside.com/en/sanandreas/mods/87477-modern-day-hqlm/
= make sure to use sultan's default carmods.dat
= use the vehicles.ide line provided so you wont have sunk tires
= turn off RLE compression on TXD Tool's settings so you wont have greenish carbonfibers
= replace the paintjobs textures sultan1body256, sultan2body256 and sultan3body256 inside gta3.txt
= don't forget to also import the wheel's textures
= replace all the dff that this mod will replace so you wont face any crashing problems
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* credits to juanma_16
* Special thanks to OneeSama (tutorials, advice and support)
like our page for more GTA SA mobile car mods!
https://www.facebook.com/SWcarsGTASAmobile/
now get racing!
= mobile mods =
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